Networking
Market Mayhem Prototype
August 2023
I created a prototype for Spartasoft Studio's fall 2023 game: Market Mayhem. This was an online multiplayer game created in Unity, using Photon PUN 2 as the networking transport. Players could create and connect to servers, and play hide and seek in the demo map we created. This prototype took 2 weeks to make, the keystone tech being the ability to convert hiders to seekers on collision and starting new rounds when all hiders have been caught.
Market Mayhem Production
March 27 2023
I worked on a team of 6 on a game for Spartasoft's March 2023 Game Jam, in which we made a multiplayer rag doll soccer game in 48 hours. I primarily worked on the rag doll physics, but still had my hand in troubleshooting some of the issues we came across with Photon Fusion.
First Person Shooter Prototype
December 2023
I worked with two colleagues to create a prototype for a first person shooter. We created the prototype in Unity using Photon PUN 2 for the networking transport. This was a simple proof of concept showing that we could get two people connected in the same room, and allow them to shoot the other player. I worked on the Networking and the Health systems.
MessyMessi - Game Jam
September 2023 - January 2024
I was the producer for a networked game project for about 4 months for Spartasoft Studio, a team of 80. The project was set to be finished in the end of December of 2023, but we decided to extend our production cycle. Near the end of January, myself and the other members of leadership heard feedback from the rest of the studio regarding the challenges surrounding this game's development. We decided it was in everyone's best interest to minimize production of this game, and moved our workforce onto a new project- Goose Genie.
As Technical Producer, it was my responsibility to help organize the studio, maintain the scope of production, and to oversee the progress of our programming team.