Nickolas Fraus

An aspiring game producer and programmer. I specialize in gameplay programming, leadership, and project management. Thank you for taking the time to check out my portfolio!

Projects

Grimmoire (In Development)

Time on Project: 4 Months 

Primary Role: Programmer

Software: C#, Unity Game Engine

Expected Release Date: April 2024

Escape the trenches and run from an invisible ghost in this first-person 3d horror game in the trenches of Verdun. 

Pariah

Time on Project: 5.5 Weeks 

Primary Role: Programmer, Producer

Software: C#, Unity Game Engine

Release Date: December 18, 2024

Slash through hordes of enemies as a sword wielding capybara in this epic rogue like!

Souls of Verdun

Time on Project: 6 Weeks

Primary Role: Programmer, Producer

Software: C#, Unity Game Engine

Release Date: October 31, 2024

Escape the trenches and run from an invisible ghost in this first-person 3d horror game in the trenches of Verdun. 

Market Mayhem

Time on Project: 12 Weeks

Primary Role: Technical Producer

Software: C#, Unity Game Engine

Release Date: December 

Have a blast in this chaotic hide-and-seek game with your online friends! Check out our detailed maps and fun abilities.

Highlights

VR Development

I found passion in creating VR games using MetaXR and OpenXR in Unity. I actively explore new opportunities in VR 

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Project Management

Projects succeed from good management and timeliness.  I seize every leadership opportunity to come my way to expand my project management knowledge and sharpen my leadership abilities. 

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Health System

My health system has been iterated upon for months, with the goal of creating a universal Health system I can add to any project!

Features shields, regeneration, invulnerability, events, IDs & more.

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AI Behavior

I have made numerous enemy AI, the most recent being the enemy in Souls of Verdun

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Multiplayer

I have worked on a few Networked game projects, and I am slowly but steadily gaining more experience

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