Nickolas Fraus
An aspiring game producer and programmer. I specialize in gameplay programming, leadership, and project management. Thank you for taking the time to check out my portfolio!
Projects
Grimmoire
Time on Project: 4 Months
Primary Role: Programmer
Software: C#, Unity Game Engine
Release Date: April 25, 2024
Explore a twist on little red riding hood with exciting combat in this accessible souls-like!
Souls of Verdun
Time on Project: 6 Weeks
Primary Role: Programmer, Producer
Software: C#, Unity Game Engine
Release Date: October 31, 2023
Escape the trenches and run from an invisible ghost in this first-person 3d horror game in the trenches of Verdun.
Highlights
VR Development
I found passion in creating VR games using MetaXR and OpenXR in Unity. I actively explore new opportunities in VR
Project Management
Projects succeed from good management and timeliness. I seize every leadership opportunity to come my way to expand my project management knowledge and sharpen my leadership abilities.
AI Behavior
I have made numerous enemy AI, the most recent being the enemy in Souls of Verdun